Blender Keyboard Shortcuts + Free PDF Cheat Sheet (2026)

Written by
Kacper Staniul
| Last updated on
May 21, 2026

Below is the full list of Blender keyboard shortcuts, grouped by workflow.

Blender has the deepest hotkey surface of any 3D modeling software, and it is modal: G moves an object in Object Mode and grabs a vertex in Edit Mode, F changes brush size in Sculpt Mode and fills a face in Edit Mode. The same letter does different work depending on the context.

That might sound confusing, but it is exactly why fluent users barely touch a menu. Once your muscle memory takes hold, your modeling speed will double.

Pairing this with AI tools for Blender compounds the productivity gain. Prefer paper? Grab the free Blender keyboard shortcuts cheat sheet as a PDF:

Top 10 most-used Blender hotkeys

If you only memorize ten Blender keyboard shortcuts, make it these ten. They cover the bulk of any modeling session, plus the camera and render keys you reach for constantly.

  1. GMove (Grab)
  2. RRotate
  3. SScale
  4. TabToggle Edit Mode
  5. ASelect all
  6. Shift + AAdd object
  7. XDelete / X-out
  8. Numpad 1Front view
  9. F12Render image
  10. Ctrl + SSave

All Blender keyboard shortcuts

This is the full Blender hot keys list. All Blender shortcuts on the page, broken down by what you are actually doing. Each shortcut is the Blender 4.x default, which carries over unchanged into Blender 5.x.

Many keys behave differently depending on the active editor and mode, so the categories below mirror Blender's own modal split: Object Mode shortcuts, Edit Mode shortcuts, Sculpt Mode shortcuts, and so on. The lesser-known shortcuts further down covers the power-user defaults beginners rarely discover.

View & Navigation 17

ActionShortcut
Camera view
Switch the viewport to the active camera
Numpad 0
Front view
Look along the negative Y axis
Numpad 1
Right view
Look along the positive X axis
Numpad 3
Top view
Look straight down the Z axis
Numpad 7
Opposite view
Flip to the back/left/bottom of the current view
Numpad 9
Toggle ortho / perspective
Switch between orthographic and perspective projection
Numpad 5
Orbit left / right
Rotate the viewport in 15-degree steps
Numpad 4 / 6
Orbit up / down
Rotate the viewport vertically
Numpad 8 / 2
Frame selected
Zoom and center on the selection
Numpad .
Frame all
Zoom out to fit every visible object
Home
Orbit
Hold MMB and drag to rotate around the cursor
Middle mouse drag
Pan
Slide the viewport without rotating
Shift + MMB drag
Zoom
Scrub forward to zoom in
Ctrl + MMB drag
Zoom step
Step zoom by a fixed amount
Numpad + / -
View pie menu
Open the global view pie for quick angle switching
` (backtick)
Local view
Isolate the selection and hide everything else
/ (slash)
Walk / fly mode
Move through the scene with WASD
Shift + ` (backtick)

Selection 11

ActionShortcut
Select all
Press once to select everything
A
Deselect all
Clear the current selection
Alt + A
Invert selection
Swap selected and unselected
Ctrl + I
Box select
Drag a box to add to the selection
B
Circle select
Paint a selection with a brush (scroll to resize)
C
Select linked under cursor
Pick the connected mesh island under the mouse
L
Select all linked
Extend selection to every connected element
Ctrl + L
Edge / face loop
Select an entire edge loop or face loop (Edit Mode)
Alt + click
Grow / shrink selection
Expand or contract the selection one ring at a time
Ctrl + Numpad + / -
Select similar
Select objects sharing a property (material/type/group)
Shift + G
Vertex / Edge / Face mode
Switch element type in Edit Mode
1 / 2 / 3

Rendering 1

ActionShortcut

Transform 14

ActionShortcut
Move (Grab)
Move the selection freely
G
Rotate
Rotate around the active pivot
R
Scale
Scale the selection from the pivot
S
Constrain to axis
Press after G/R/S to lock movement to one axis
X / Y / Z
Exclude axis
Move/rotate/scale on the other two axes
Shift + X / Y / Z
Numerical input
Type during G/R/S for exact values
Type a number
Confirm transform
Commit the current move/rotate/scale
Enter or LMB
Cancel transform
Abort the current transform
Esc or RMB
Snap while transforming
Snap to grid or geometry during G/R/S
Hold Ctrl
Precise transform
Slow the transform for fine adjustments
Hold Shift
Trackball rotate
Free 3D rotation instead of axis-locked
R + R
Edge slide
Slide an edge along its neighbors (Edit Mode)
G + G
Snap pie menu
Snap cursor or selection to grid/origin/etc
Shift + S
Pivot point pie
Switch between Median / 3D Cursor / Individual Origins
. (period)

Mesh Modeling 19

ActionShortcut
Toggle Edit Mode
Jump between Object Mode and Edit Mode
Tab
Extrude
Pull out new geometry from a face or edge
E
Inset face
Inset a face inward (press I again for individual)
I
Knife
Cut new edges into a face by clicking
K
Loop cut
Add an evenly spaced edge loop
Ctrl + R
Bevel
Bevel selected edges (scroll for more segments)
Ctrl + B
Fill
Create a face or edge between selection
F
Merge menu
Merge vertices (at center / cursor / first / last)
M
Merge by distance
Weld doubles within a threshold
Alt + M
Separate
Split selection into a new object
P
Vertex connect
Connect two vertices with a new edge path
J
Subdivide
Right-click context menu (no default key)
Right-click → Subdivide
Rip vertices
Tear connected vertices apart
V
Proportional editing
Toggle soft-falloff editing
O
Falloff menu
Switch the proportional falloff curve
Shift + O
Edge / Face / Vertex menu
Open contextual menus for the active element
Ctrl + E / F / V
Sidebar (properties)
Toggle the right-hand item panel
N
Toolbar
Toggle the left-hand tool shelf
T
Repeat with offset
Replay the last action incrementally
Shift + R

Object Management 15

ActionShortcut
Add object
Open the Add menu (mesh / light / camera / etc)
Shift + A
Apply transform
Apply location/rotation/scale to mesh data
Ctrl + A
Set parent
Parent selected to active object
Ctrl + P
Clear parent
Unparent the selection
Alt + P
Move to collection
Send objects to a different collection
M
Duplicate
Copy and offset (independent data)
Shift + D
Linked duplicate
Copy sharing the same mesh data
Alt + D
Join objects
Merge selected meshes into one object
Ctrl + J
Hide selected
Hide the selection from the viewport
H
Unhide all
Reveal everything you hid
Alt + H
Hide unselected
Hide everything except the selection
Shift + H
Rename
Rename the active object/data block
F2
Search operators
Find any command by name
F3
Mirror
Mirror across an axis (asks for axis after)
Ctrl + M
Reset 3D cursor
Send the 3D cursor to world origin and re-center view
Shift + C

Render any Blender scene in 10 seconds

Once these shortcuts are second nature, the render becomes the next bottleneck. MyArchitectAI turns any Blender viewport into a photoreal render in seconds. No Cycles, no GPU upgrade, no installs.

Sculpt Mode 8

ActionShortcut
Brush radius
Hold and drag to resize brush
F
Brush strength
Hold and drag to set brush strength
Shift + F
Invert brush
Temporarily invert (e.g. crease → ridge)
Hold Ctrl
Smooth brush
Switch to Smooth while held
Hold Shift
Toggle X symmetry
Mirror strokes across the X axis
X
Mask pie menu
Quick access to mask / clear / invert
A
Mask brush
Activate the mask brush
M
Multires subdivide
Set Multires viewport level on the fly
Ctrl + 1 / 2 / 3

UV & Shading 6

ActionShortcut
Unwrap menu
Open the UV unwrap method picker
U
Pin UV
Anchor a UV vertex so it stays put during re-unwrap
P
Unpin UV
Release pinned UVs
Alt + P
Shading pie menu
Switch viewport shading (Solid / Material / Rendered / Wire)
Z
Toggle wireframe
Quick toggle between current shading and wireframe
Shift + Z
X-ray toggle
See through the mesh
Alt + Z

Animation 7

ActionShortcut
Insert keyframe
Open the keyframe insertion menu
I
Clear keyframes
Remove keyframes on the current frame
Alt + I
Play / pause
Play the timeline (default in 2.9+)
Spacebar
Jump to start
Go to the first frame
Shift + ← (Left)
Jump to end
Go to the last frame
Shift + → (Right)
Step one frame
Walk the timeline one frame
← / → (arrows)
Step 10 frames
Walk the timeline in 10-frame jumps
↑ / ↓ (arrows)

Display & Modes 5

ActionShortcut
Mode pie menu
Switch between Object / Edit / Sculpt / Weight Paint / etc
Ctrl + Tab
Render image
Render the active camera once
F12
Show last render
Re-open the last render window
F11
Render animation
Render the active frame range
Ctrl + F12
Cycle render slots
Compare current render against previous slots
J

File & Edit 9

ActionShortcut
Save
Save the current .blend
Ctrl + S
Save As
Save with a new name or location
Ctrl + Shift + S
Open
Open an existing .blend file
Ctrl + O
New file
Start a new file (with prompt)
Ctrl + N
Undo
Undo the last action
Ctrl + Z
Redo
Redo the last undone action
Ctrl + Shift + Z
Preferences
(comma)
Ctrl +
File / context pie
Open the file/context pie menu
F4
Quit Blender
Close the application
Ctrl + Q

Lesser-known Blender shortcuts worth memorizing

These are not custom assignments. They are defaults that pros use every day but beginners rarely discover. Each one replaces a multi-step menu dive with a single key. See how to customize below if you want to reassign or add your own.

ShortcutActionWhy it's worth knowing
. (period)Pivot point pieSwitch between Median Point, 3D Cursor, Individual Origins, and Active Element without leaving the viewport.
ZShading piePie-menu jump between Solid, Material Preview, Rendered, and Wireframe shading. Faster than the header dropdown.
` (backtick)View pieFront / Right / Top / Camera / Bottom / Left / Back in one pie. The single best replacement if you do not have a numpad.
/ (slash)Local viewHide everything except the selection. Hit it again to bring the scene back. Indispensable in dense files.
FRepeat last operatorReplays the last action with a tiny edit panel. Especially powerful after Bevel, Loop Cut, or Inset for re-tweaking values.
Shift + RRepeat with offsetReplay the last Duplicate, Move, or Rotate with the same offset. Quickest way to build linear arrays without a modifier.
Ctrl + TabMode piePie menu between Object, Edit, Sculpt, Texture Paint, Weight Paint, and Vertex Paint. Two keys instead of the header dropdown.
Shift + SSnap pieSnap cursor or selection to grid, world origin, active object, or selection. Critical for clean alignments.

How to change keyboard shortcuts in Blender

Blender has the most customizable keymap of any 3D application. Every key, click, drag, and pie menu in the entire interface can be remapped, removed, or duplicated. There are three ways in: the in-context right-click trick (fastest), the Keymap editor in Preferences (most powerful), and the keymap preset system for swapping between full keymaps like Industry Compatible or the 2.7x legacy layout.

Fastest way: right-click anything → Assign Shortcut

  1. Find the menu item. Open the menu or panel that contains the action you want a shortcut for. Anywhere in Blender works: a header button, a context menu item, a property field.
  2. Right-click on it. A small context menu opens with Assign Shortcut at the top (and Change Shortcut if one already exists).
  3. Press the keys you want. Blender records the combination directly. If the key is already bound elsewhere, the new binding takes priority in the matching context.

Powerful way: Edit → Preferences → Keymap

  1. Open Preferences. Press Ctrl + , or pick Edit → Preferences from the top menu, then click the Keymap tab.
  2. Search. Use the search box at the top. Switch it to Key Binding to find by key (e.g. type "F12") or leave it on Name to find by action (e.g. "Bevel").
  3. Expand the binding. Click the arrow to expand a row. The full key chord, modifiers, mouse buttons, and the editor context are all editable.
  4. Click the key field and press the new combo. Set Ctrl / Shift / Alt / OS modifiers with the checkboxes. Hit Restore next to any item to reset it.

Swap full keymap presets

  1. Open Preferences → Keymap. The top of the panel has a Keymap dropdown.
  2. Pick a preset. Blender is the modern default. Industry Compatible mimics Maya, 3ds Max, and most other DCC tools (left-click select, V for move, B for rotate, N for scale). Blender 2.7x brings back right-click select and the older defaults.
  3. Export your own. Once you have a customized setup, use the export icon next to the dropdown to save it as a .py file. Same icon imports an existing preset on a new machine.

Custom keymaps live in your Blender user folder, not the .blend file. Back up the config/userpref.blend and the exported .py together if you switch machines often.

Tips to memorize Blender shortcuts faster

  • Learn one shortcut per day. Pick one from this page each morning and force yourself to use it all day instead of the menus. Cheaper than any course. Sticks within a week.
  • Mind the mode. Blender shortcuts change meaning between Object, Edit, and Sculpt Mode. When a key seems "broken," check the mode in the header first. Tab toggles, Ctrl + Tab gives you the pie menu.
  • Use F3 search when you forget. Press F3 and start typing any command name. The result list shows the assigned shortcut next to each entry, so search doubles as the fastest way to learn keys you have not memorized yet.
  • Print the cheat sheet. Download the PDF above and pin it next to your monitor. After two weeks of glancing at it, you will not need it.
  • Enable Emulate Numpad if you are on a laptop. Preferences → Input → Emulate Numpad maps the top number row to view shortcuts. Without it, half of the View & Navigation table is unreachable.

Frequently asked questions

How do I see all keyboard shortcuts in Blender?

Three quick options. Press F3 to open the operator search and start typing any action — the assigned shortcut shows next to each result. Or go to Edit → Preferences → Keymap for the master list, editable by editor and mode. For a printable reference, download the free PDF cheat sheet above; it covers every default shortcut on this page on a single printable page.

How do I change a keyboard shortcut in Blender?

The fastest way is the right-click trick. Open any menu, panel, or header that contains the action you want a hotkey for, right-click on it, and pick Assign Shortcut (or Change Shortcut if one is already set). Press the new key combination and Blender records it instantly. For deeper edits — like rebinding mouse buttons, changing modifier keys, or limiting a binding to one editor — go to Edit → Preferences → Keymap and search by name or by key.

Are Blender keyboard shortcuts for Mac the same as Windows?

Mostly. Every place a Windows shortcut uses Ctrl, the Mac version uses Cmd instead. The other modifiers (Shift, Alt/Option) stay the same. The only real Mac-specific setup is the 3-button mouse and numpad emulation: in Preferences → Input, enable *Emulate 3 Button Mouse* (Option + click acts as the middle button on a Magic Mouse or trackpad) and *Emulate Numpad* (top number row gains the view-angle shortcuts). MacBook users almost always want both on. Once those are enabled, the entire shortcut list on this page works identically.

How do I back up or export my custom Blender keymap?

In Preferences → Keymap, click the export icon next to the *Keymap* dropdown at the top of the panel. Blender saves your full keymap as a Python file (.py). On a new machine, the same dropdown has an import option that loads the file straight back in. The keymap file is portable across operating systems — the same .py works on Windows, macOS, and Linux. Many studios commit this file to their dotfiles repo alongside theme and addon preferences.